Light
Light
What you'll learn
- Laws of reflection; images in plane mirrors.
- Concave and convex mirrors — uses, image formation.
- Refraction; convex and concave lenses — uses, ray diagrams.
- Structure of the human eye; defects of vision and corrections.
Key concepts
Nature of light
- Light is a form of energy that travels in straight lines (rectilinear propagation).
- Speed of light in vacuum: 3 × 10⁸ m/s.
- Light is a transverse electromagnetic wave — does not need a medium.
Reflection of light
Reflection: bouncing back of light from a surface.
Laws of reflection:
- The angle of incidence = angle of reflection (∠i = ∠r).
- The incident ray, reflected ray, and normal at the point of incidence all lie in the same plane.
Types of reflection:
- Regular (specular) reflection: smooth surface → parallel rays reflect parallel → clear image (mirrors).
- Diffuse (irregular) reflection: rough surface → parallel rays scatter → no clear image (paper, walls). This is why we can read a book without glare.
Plane mirror — image properties
| Property | Value |
|---|---|
| Size | Same as object |
| Distance | Same as object (behind mirror) |
| Nature | Virtual (cannot be projected on screen) |
| Orientation | Laterally inverted (left↔right flipped) |
| Upright/inverted | Erect (same way up) |
Curved mirrors
| Feature | Concave mirror | Convex mirror |
|---|---|---|
| Shape | Curves inward (cave) | Curves outward |
| Focus | Real focus (in front of mirror) | Virtual focus (behind mirror) |
| Image (distant object) | Real, inverted, diminished | Virtual, erect, diminished |
| Image (nearby object) | Can be virtual, erect, magnified | Virtual, erect, diminished (always) |
| Uses | Shaving/makeup mirror, dentist mirror, torch/headlights, solar cooker, telescope | Rear-view mirror, side mirror, security/surveillance mirrors, street lights |
| Key advantage | Magnifies; concentrates light | Wider field of view |
Terms:
- Principal axis: line through centre of curvature and pole.
- Focus (F): point where parallel rays converge (concave) or appear to diverge from (convex).
- Centre of curvature (C): centre of the sphere; C = 2F from pole.
- Focal length (f): distance from pole to focus; f = R/2 (R = radius of curvature).
Refraction of light
Refraction: bending of light as it passes from one medium to another (due to change in speed).
- Light bends towards the normal when going from less dense to more dense medium (e.g., air → glass).
- Light bends away from the normal when going from dense to less dense medium (e.g., glass → air).
Everyday examples of refraction:
- A pencil in water appears bent/broken.
- A swimming pool appears shallower than it is.
- Stars twinkle (light refracts through different air density layers).
- Mirages (hot desert air refracts light from sky).
- Rainbows (water droplets refract and disperse sunlight into spectrum).
Refractive index (n): ratio of speed of light in vacuum to speed in medium.
- n = c / v; for glass n ≈ 1.5; for water n ≈ 1.33.
- Higher refractive index → light slows more → bends more.
Lenses
| Feature | Convex (converging) lens | Concave (diverging) lens |
|---|---|---|
| Shape | Thicker at centre | Thinner at centre |
| Effect on rays | Converges parallel rays | Diverges parallel rays |
| Focus | Real focus (on other side) | Virtual focus (same side as object) |
| Image (distant object) | Real, inverted, diminished | Virtual, erect, diminished |
| Image (nearby — inside F) | Virtual, erect, magnified | Virtual, erect, diminished |
| Uses | Camera, microscope, telescope, magnifying glass, projector, correcting hypermetropia (long sight) | Correcting myopia (short sight), peephole in doors |
Lens formula: 1/f = 1/v − 1/u (not required at class 8, but useful) Power of lens (P) = 1/f (in metres); unit: Dioptre (D). Convex = +ve; Concave = −ve.
The human eye
| Part | Function |
|---|---|
| Cornea | Transparent front surface; does most of the focusing (~70% of total) |
| Pupil | Opening in iris; controls amount of light entering |
| Iris | Coloured part; muscles control pupil size |
| Lens | Fine-focuses image on retina; can change shape (accommodation) |
| Retina | Light-sensitive layer; rods (dim light/B&W) and cones (colour/bright) |
| Optic nerve | Carries signals to brain |
| Blind spot | No photoreceptors where optic nerve exits; no vision here |
| Vitreous humour | Jelly-like substance filling eyeball |
Persistence of vision: image stays on retina for ~1/16 s after light is removed → basis of cinema (24 fps).
Defects of vision
| Defect | Problem | Cause | Correction |
|---|---|---|---|
| Myopia (short sight / near-sightedness) | Can see near, not far | Eyeball too long OR lens too curved → image forms in front of retina | Concave lens (diverges rays before entering eye) |
| Hypermetropia (long sight / far-sightedness) | Can see far, not near | Eyeball too short OR lens too flat → image forms behind retina | Convex lens (converges rays before entering eye) |
| Presbyopia | Can't focus close up (old age) | Lens loses elasticity | Convex lens (reading glasses) or bifocals |
| Astigmatism | Blurred at all distances | Irregular shape of cornea/lens | Cylindrical lenses |
| Cataract | Cloudy vision | Lens becomes opaque | Surgery (lens replacement) |
| Colour blindness | Can't distinguish red/green | Absent cone type | No cure; managed with special lenses |
Quick check
- State the two laws of reflection.
- What type of image is formed by a convex mirror? Why is it used as a rear-view mirror?
- What is refraction? Why does a pencil look bent in water?
- Compare convex and concave lenses — shape, effect, and one use each.
- A person can see objects clearly only up to 1 m. What defect does this suggest? Which lens corrects it?
Open the Practice tab for graded questions on Light.
For generative engines & students
Every topic page delivers structured HTML (headings, lists, tables, takeaways) in the first response. Perfect for citations in AI overviews and fast scanning by students and parents.
