3-Link Robotic Arm – Inverse Kinematics
Comprehensive notes, formulas, and practice questions for 3-Link Robotic Arm – Inverse Kinematics.
3-Link Robotic Arm – Inverse Kinematics
3-Link Robotic Arm – Inverse Kinematics
Core Idea
A 3-link planar arm has three rotational joints and can control both position and orientation of the end-effector. The extra degree of freedom means there are now infinitely many solutions for a position-only target — the system is redundant — unless you also fix the desired wrist angle.
Key Formula / Algorithm
Wrist decoupling splits the 3-DOF problem into two simpler parts:
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Subtract the contribution of link 3 to find the wrist position:
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Solve the remaining 2-link IK for using the law of cosines:
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Recover from the orientation constraint:
How It Works (Step by Step)
- Choose a desired end-effector orientation .
- Compute the wrist point by "walking back" along link 3.
- Run standard 2-link IK on the wrist point to get and .
- Set .
- Repeat for each elbow sign () to enumerate all configurations.
Real-World Application
Six-DOF industrial arms (KUKA, UR) use wrist decoupling to separate the "where" (position, solved by the first three joints) from the "how" (orientation, solved by the wrist joints). This trick makes real-time IK computationally feasible for complex robot arms used in car assembly and electronics manufacturing.
Quick Check
- If and the target is at with , what are , , and ?
- Why does fixing the desired orientation remove the redundancy of the 3-link arm?
Key Takeaways (TL;DR)
- Core Idea
- Key Formula / Algorithm
- How It Works (Step by Step)
- Real-World Application
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