Algorithms & Data Structures
Comprehensive notes, formulas, and practice questions for Algorithms & Data Structures.
Algorithms & Data Structures
Algorithms & Data Structures for Robotics
Core Idea
A robot's sensors and motors are useless without an efficient decision-making process behind them. Algorithms are step-by-step procedures for solving a problem, and data structures are the ways we organize information so those procedures run fast. In robotics this shows up constantly: searching a grid map for a path, sorting sensor readings, or deciding which of many possible moves to try next. Choosing the right algorithm is the difference between a robot that reacts instantly and one that freezes while "thinking."
Key Formula / Algorithm
Big-O notation describes how an algorithm's running time grows as input size grows — this is how we compare algorithms before even running them:
| Notation | Name | Example |
|---|---|---|
| Constant | Reading one sensor value | |
| Logarithmic | Binary search in a sorted list | |
| Linear | Scanning all grid cells once | |
| Log-linear | Sorting sensor readings | |
| Quadratic | Comparing every pair of obstacles |
Breadth-First Search (BFS) for path planning on a grid map:
queue = [start]
visited = {start}
while queue not empty:
cell = queue.pop_front()
if cell == goal: return path_to(cell)
for neighbor in cell.neighbors():
if neighbor not in visited and neighbor is not obstacle:
visited.add(neighbor)
queue.push_back(neighbor)
BFS explores the map layer by layer, guaranteeing the shortest path (in number of steps) on an unweighted grid.
How It Works (Step by Step)
- Represent the robot's environment as a graph: each grid cell (or waypoint) is a node, and edges connect cells the robot can move between directly.
- Start BFS from the robot's current cell, using a queue (first-in-first-out) to always expand the closest unexplored cells first.
- Mark cells as visited so the algorithm never re-checks the same cell — this is what keeps BFS efficient at , where is the number of cells and is the number of connections.
- Once the goal cell is dequeued, trace back through recorded parent pointers to reconstruct the shortest path.
- For maps where moves have different costs (diagonal vs straight, rough vs smooth terrain), swap BFS for Dijkstra's algorithm, which always expands the lowest total-cost path first instead of just the fewest steps.
Real-World Application
Robot vacuum cleaners and warehouse robots build an internal grid map of the space and run BFS- or Dijkstra-style search to plan the shortest route to a target or charging dock. Self-driving cars use more advanced versions of these same graph-search ideas (like A*, which adds a distance estimate to Dijkstra) to plan routes in real time while avoiding obstacles.
Quick Check
- Why does BFS guarantee the shortest path on a grid where every move costs the same, but not on a grid where some moves are more "expensive" than others?
- If a robot's map has 100 cells and each cell connects to up to 4 neighbors, roughly how does the BFS running time change if the map grows to 400 cells?
Key Takeaways (TL;DR)
- Core Idea
- Key Formula / Algorithm
- How It Works (Step by Step)
- Real-World Application
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