Inverse Kinematics & Arm Reach
Comprehensive notes, formulas, and practice questions for Inverse Kinematics & Arm Reach.
Inverse Kinematics & Arm Reach
Inverse Kinematics for Robotic Arms
Core Idea
Forward kinematics asks: given joint angles, where is the end-effector? Inverse kinematics (IK) flips the question: given a desired end-effector position , what joint angles and produce it? IK is what lets a robot arm reach out and grab an object at a known location.
Key Formula / Algorithm
For a 2-link planar arm with link lengths and :
Step 1 — find using the law of cosines:
The gives two solutions: elbow-up and elbow-down.
Step 2 — find :
How It Works (Step by Step)
- Measure the straight-line distance from base to target: .
- Check reachability: the target must satisfy .
- Apply the cosine rule to find (two solutions).
- Substitute each into the atan2 formula to get the matching .
- Choose the solution (elbow-up or elbow-down) based on workspace constraints.
Real-World Application
Every industrial robot welding a car frame, every surgical robot making a precise incision, and every animated video-game character reaching for an object uses IK. In robot arms like the KUKA or UR5, IK runs hundreds of times per second so the end-effector tracks a moving target smoothly.
Quick Check
- A 2-link arm has . What is when the target is at ? (Hint: substitute into the cosine formula.)
- Why does IK sometimes have two solutions, and why might a robot prefer one over the other?
Key Takeaways (TL;DR)
- Core Idea
- Key Formula / Algorithm
- How It Works (Step by Step)
- Real-World Application
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